
RPG Ideas for Your Game
Every Wednesday, we share an idea that you can use in your table top role playing game! This is a catalog of our posts. Let us know if you use any of our ideas, we would love to hear about the stories you are creating!

Bracelets of Friendship
Wondrous Item, uncommon (requires attunement)
Mages often make these bracelets to keep track of each other as they often travel for their research. They allow them to be able to come together again to spend time with their companions.
While you and a creature you are familiar with are wearing these bracelets, you can speak a word to activate the item. Once activated, the arrow on the bracelet points in the direction of its partner and the wearer knows the approximate distance of their friend so long as they are on the same plane of existence. The bracelet cannot be forcibly removed while you are attuned to it.

Parchment of Fortune
Wondrous Item, rare
This parchment can accurately answer any yes or no question written on it about a person, object or event that will happen in the next year. This item has a total of 12 charges and if all charges are used, the parchment disintegrates.

Venali Keyros
Medium Humanoid, neutral good
Armor Class: 14 Hit Points: 25 Speed: 30 ft.
STR: 13 DEX: 14 CON: 10 INT: 16 WIS: 9 CHA: 15
Saving Throws: INT, CON Skills: Arcana, History
Senses: Darkvision 60 ft. Languages: Common, Elvish
Actions:
Craftsman's Wisdom. Venali grants an ally advantage on Wisdom and Intelligence saving throws for the next minute.
Hammer. Melee weapon attack, range 5ft, +5 to hit. Hit: 2d6 bludgeoning damage.
Procrastinate. (1/day). Venali becomes frustrated and forfeits their ability to take actions in combat for the rest of the day. The following day, they may take two actions per turn. This ability stacks if used consecutively.
Reactions:
Item Insurance. If an ally drops, breaks, or otherwise loses a weapon or magic item, Venali creates and delivers a replacement that lasts until the original is returned.
​
Venali loves creating so much that they want to learn how to use as many artisan tools as possible to expand their craft. They find beauty in creation and want to share it with the world. Often finding themself in a creative block with, they will ask for anyone to show them something so that they may become inspired to create something for themself.

Squish Dragon
Large Ooze, unaligned
Armor Class: 7 Hit Points: 32 Speed: 10 ft.
STR: 12 DEX: 7 CON: 17 INT: 6 WIS: 7 CHA: 10
Senses: Blindsight 60 ft. Languages: None
Challenge Rating: 1
Skills:
Amorphous: This creature can move through a space as narrow as 1 in. wide without squeezing.
False Appearance: While this creature remains motionless, it appears to be a massive toy.
Actions:
Pseudopod: Melee weapon attack. +4 to hit, range 5 ft. One target. Hit: 2d6 +1 acid damage.
Spit: Ranged weapon attack. +5 to hit, range 20/60ft. One target. Hit: 1d6 +2 acid damage.
Split: The creature can use its action to split into two creatures of one size smaller. These creatures can act independently.
Merge: If two squish dragons of equal size are within 5 ft. of each other, they can merge to form one creature that is one size larger pushing other creatures out of their space.
​

Reginald the Fish
This is Reginald, the self-proclaimed greatest bard of the realm! Reginald is a sentient fish who uses magic to travel around in his fish bowl. When he performs, he has bells placed above his bowl that he jumps out of the water to play, a truly excellent performance.
Reginald is not much of a fighter but he will do his best to support those around him if he does find himself in combat.
Never one to turn down a challenge, Reginald has participated and won many a bard battle. He has lost, but only a few times (according to him, he let them win).
Reginald is a fish, his memory isn't too great but that does mean that every performance is fresh!

Fun Fact
Level 1, Divination Spell
Duration: Instantaneous
Casting Time: 1 action
When cast, this spell reveals one random fact about an object, creature, or location that you can see. Roll 1d6 to determine what type of fact you get: 1-2 the age of the target, 3-5 history of the target, 6 the caster chooses the type of information they want to learn about the target.
At higher levels: For each spell slot above first, you get one additional piece of information about the target of the spell, you must roll 1d6 to determine the type of information for each fact.

"Magic" Robe
Taverns, inns, and bars are often frequented by adventurers of all sorts and where adventurers go, many barkeeps believe, that trouble follows close behind. Barkeeps know an industry secret to get these troublesome adventurers to leave. Get a robe, even a large piece of fabric will do, and get your acting skills ready and trick those pesky patrons.
While wearing your "magic" robe, put on a funny voice and give the troublemaker a quest. That should get them out of there!

Object of Imagination
This magic item can be any object, in this case a broom, that when held by a creature can appear to them as whatever they wish it to be. This affect is only seen by the creature holding the object. When held, the object can appear as anything like a sword, magic staff, or vines. The Object of Imagination does not take on the properties of what the user sees, but the user gets to have a unique experience because no one will able to see exactly what they see.

Charm Cards
This magic item is a small slip of paper that, when signed, can charm the creature who reads it provided that it is written in a language that they can understand. For Charm Cards to work, there must be a nice note written on it and it must be signed. When the note is read, the creature who read it must make a Wisdom Saving Throw or be charmed by the signer for 10 minutes. If they succeed or after the effect has worn off, the creature will know they were charmed.

Calming Tea
Everyone needs a bit of help relatlxing sometimes! This tea immediately brings a wave of calmness to any creature that drinks it. A creature can willingly feel the effects of the tea or try to resist them. The magical effect of the calmness remains while drinking the tea and for 10 minutes afterward. This tea is often used to help someone to relax or to keep another creature from acting hastily.

Tyson the Tortoise
Tyson likes to hang out in lush areas around groups of rocks, pretending to be one. If a creature were to trip on Tyson, he will follow them until they give him a snack. Once given a snack, he will find his way home. Tyson could be befriended and become a companion!

Perfect Instrument
This instrument will be able to play any song it's user demands. It's perfect for party tricks or helping new bards develop the muscle memory to play that type of instrument correctly.

Record Keeper
This magic item writes everything thing that happens to the creature that is bound to it: all conversations, locations descriptions, names of people they meet. But it only has a limited amount of pages. The Record Keep can only up to 30 days of notes. When it becomes full, it will become completely blank and begin recording information again. You can stop the book from recording information around you by unbinding yourself to the magic item.

Dice Blackjack
This is a different way to play Blackjack that can played during a session without having to find cards. Each player can choose which type of dice and how many they will roll with the goal to roll a total as close to 21 as possible. If your total is over 21, then you automatically lose and the closest to 21 with the fewest dice wins.

She Scream
1st level enchantment
Range: 30 ft
Duration: 1 minute
A creature you can see must make a Wisdom saving throw or hear the loud growls, screams, and barks of the most viscious dog. While affected by this spell, they are incapacitated and must scream as loud as they can.

The Portrait Maker
This NPC loves to paint portraits of people. In fact, they will usually do it for free but will accept tips. When they paint your portrait, it looks almost too realistic. There's something uncanny about it. But the result is always beautiful!

The Book of Stories
This is a book that you may only write in once. It is able to make any story written with in it to come true. It is highly guarded and very few people know of its existence but if you can find it, you can write your own story and then read the rest and know that they are all true.

NPC Love
We love a good hero or main character but we also love our NPCs! NPCs carry such a huge part of our story as well, what would we do without them! A big thank you to our actor Paul Pelletier Jr. ( @paul.le.paul ) for drawing our ensemble of amazing NPCs!

Shirt of Fire Immunity
This shirt is immune to fire damage, but you sure aren't! The shirt of fire immunity can not be burned and will remain pristine while you run through fire, but it can't protect you from the flames, so make sure you have another trick up your sleeve.